It featured characters with a devoted fanbase, easing players into the role of producer with humor and a rather simple stat building schedule. While it isn't the best idol game out there, it proved a surprisingly good first step. I mean, we've already been exposed to out first real idol game, thanks to NIS America picking up Hyperdimension Neptunia: Producing Perfection. The gamers are ready, the market is ready, and I just can't imagine a more perfect chance for people to start raising some idols. It seems like the stars are aligning for what could be a perfect opportunity for Bandai Namco to take a chance. I can't help but wonder if the time and environment is right for Idolmaster to make a proper, English language debut.
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